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Archive for the 'memory' Category

Flex 2 / Apollo Memory Leak? Try re-using objects.

June 9, 2007

Having problems with excessive memory usage in Flex 2 or Apollo? As long as an object in memory is still referenced, it won’t be deleted. Since there are so many references floating around, especially given binding and effects, it’s easy to think you’ve purged all references to an object when you actually haven’t. [...]